Every member of the cast does their job perfectly, which is especially impressive since they sometimes have to intentionally go off-key. It also warrants saying that, for as over the top and silly as the story may be, Puppeteer’s narrative instantly charms you. Plus, as you learn the levels, you’ll discover a secondary use for Puppeteer’s other brilliant mechanic - your life system. It’s impossible to catch everything in a single playthrough, making every run feel organic and personal. In addition to Kutaro, you’ll always have access to a companion who can interact with the background, often unlocking additional collectible gems accompanied with a snort-worthy gag or three. Enemies from before you even get the shield block ability have satisfying interrupt animations in case you revisit past levels.Īnd you will indeed be revisiting past levels, because move over, Where’s Waldo - there are a maddening amount of secrets hidden in each stage. Toss a bomb, and it pops into ruffled paper balls and a puff of smoke. ![]() Jumping in other games feels impotent by comparison, and I could say the same for just about every other ability. It’s hard to put into words how perfectly SCE Japan Studio makes the act of cutting through Puppeteer’s environments feel like a synesthetic treat. You’ll cut through the air across paper bats and leaves to ascend, then tear through evil bannermen and the game’s menagerie of delightfully absurd bosses. ![]() The central gimmick is that the hero Kutaro wields a magical pair of scissors, which are used in both combat and traversal.
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